Category: Virtual reality

  • Telcos enter the utility age

    Telcos enter the utility age

    That telecommunications companies are taking the back seat at the global Mobile World Congress as virtual reality hogs the limelight, it may be telcos are facing the fate their managers fear most – becoming a mere utility.

    Following the hype around virtual reality at the Consumer Electronics Show in Las Vegas last months, it’s not surprising this year’s Mobile World Congress in Barcelona has continued the theme.

    As Samsung and Huawei dominated the first day of the Barcelona event; Google, Facebook and a range of startups are also fighting to dominate a market estimated being worth $150 billion by the end of the decade.

    What’s notable though are how the telecommunications companies are missing in this field, having lost the battle for payments – its notable how little telco money is now being invested in fintech and blockchain companies while the banking industry pours money into the sectors.

    For the telcos, the industry that should be dominating Mobile World Congress, there seems to be very little promise in these technologies to their maturing revenue streams from their networks.

    While telcos are focusing on new handsets, data centres, intelligent infrastructure and media plays it seems they are increasingly missing key shifts in the marketplaces.

    Maybe what this year’s Mobile World Congress really tells us is the telcos are on their way to being utilities. Their executives may need to swallow some pride.

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  • ABC Nightlife – Virtual Reality and Apple encryption

    ABC Nightlife – Virtual Reality and Apple encryption

    Pundits are saying 2016 will be the year Virtual Reality comes to the home, with Silicon Valley investors pouring money into the technology, the long awaited Oculus Rift due to be released this year and the heavily hyped Meta launching soon.

    If you missed the show, you can hear it podcast through the Nightlife website.

    Tonight on ABC Nightlife we’ll look at what VR, and its cousin Augmented Reality, are and what they mean to us ordinary people.  Some of the questions we’ll be looking at include;
    • Exactly what are Augmented and Virtual Reality?
    • Why all the hype now?
    • Why are investors putting so much money into the space?
    • Apart from games what can this tech be used for?
    • Do you always have to wear the funny glasses?
    • Does the headsets always need to be connected to a computer?
    • What are the devices and brands we should be watching out for?
    • Is it likely consumers will be able to afford this technology in the near future?
    • Will 2016 really be the year of virtual or augmented reality?

    If we get time, we’ll also look at Apple’s fight with the FBI over encryption (security researcher Troy Hunt has an excellent run down of the issues at stake) and what happens if you change the date on your iPhone to 1970.

    Join us

    Tune in on your local ABC radio station from 10pm Australian Eastern Summer time or listen online at www.abc.net.au/nightlife.

    We’d love to hear your views so join the conversation with your on-air questions, ideas or comments; phone in on 1300 800 222 within Australia or +61 2 8333 1000 from outside Australia.

    You can SMS Nightlife’s talkback on 19922702, or through twitter to @paulwallbank using the #abcnightlife hashtag or visit the Nightlife Facebook page.

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  • Virtual reality and the Personal Computer’s last stand

    Virtual reality and the Personal Computer’s last stand

    Personal computer sales suffers a 10.3% fall in 2015, the sector’s greatest ever year on year decline reports IDC.

    What might reverse the PC’s decline? Dell hopes it’s virtual reality as the company offers discount bundles with the computer power to run the Oculus Rift headset.

    Dell’s move is based on the news that most computers in use today don’t have the power to run virtual reality headsets.

    The question though is how long that will last as the power of smartphones and smaller form factor computers increase exponentially and developers find ways to optimise code to deliver more performance from less powerful processors.

    Virtual reality may well open a range of new markets and products but it’s hard to see it saving the personal computer.

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